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As has happened with 'companies' in the past. Too scared to pay $40 and watch the company shut-down so I could just make a few people rich. But it takes more than that to be successful. But right now, the developers seem to be a bunch of guys who haven't much idea about business. Which in of itself, creates more trusted statistics for further backing/sponsorship/sales. And this will potentially create more revenue, but, DEFINITELY generate a larger "copies sold" statistic.
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A bunch of people who don't understand market trends and values and will charge twice what other more well-established companies charge for an Early Release game without understanding that as an upstart company, where there has been no established trust, that they need to charge less to sell more. It is a scary thought that a bunch of people who may or may not be able to create a game will pull out random figures of "we need $200,000 for making the game" without being able to tell you where the money will be spent and why. The developers don't seem to have a decent grasp on marketing and sales. So far MMO tests are ceased and if we won't succeed with LiF:YO - we might will have troubles." -Bobik, Life is Feudal Developer, Steam forum. "WHEN we will get to some playable MMO alpha. (This is propaganda) -The Devs aren't even confident that their game will actually be successful. (When compared to Rust and DayZ both having big names behind them, lots of trust, and a less expensive early release product) -Lack of professionalism Re: not being able to take consumer criticism, and instead deleting any sign of it. How do we do this? By monitoring their "First impression practises" What are they? -Overpriced $40 early-release (very unfinished) game. And while this DOES NOT mean they shouldn't be trusted, it DOES mean to be careful. Look constructive and modest, yet, have no ACTUAL downside. Notice the 10/10 review from HotRise here on metacritic? Go check out the life is feudal website and notice how similar their 'selling points' are. Deleting ANY forum thread on steam that remotely mentions their overpriced early release game, Or, The fact that they delete any thread that draws attention to a negative point about the game should be a red flag.
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So far **What the Devs think about the chance of the game's success on SEPTEMBER 19 2014** "WHEN we will get to some playable MMO alpha.
#LIFE IS FEUDAL STEAM MARKET PRO#
A true skillful player who can create a beautiful town or even a city with 1000-5000 villagers, without mods, and any irregularity of what a city or town should be is in my eyes a real pro liffv player.**What the Devs think about the chance of the game's success on SEPTEMBER 19 2014** "WHEN we will get to some playable MMO alpha. Ugly, but you're pretty much set for contest purposes. Enough trees = enough warmth, enough farms = enough food. An example of an easy way to achieve 1000 pop and leaving it idle for 10 years is to make many small pockets of mini towns surrounded by trees. It is 10 times harder to make a town/city actually look like a town/city you would see in a town/city in real life or in movies. It would also mean skipping most of the terraforming, any tile counting, and any uniformity that OCD folks care about.
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ØƉøçøΐℓəʊֆɣΐ℟gΐ a écrit :Sustaining a 1000 pop town for 10 years on idle with no tools is extremely easy since you don't have to shape the town in any form or make it even look like a town/city.
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Thank you and good luck in your adventures. If you have any question or suggestions please comment here in this topic, Player with biggest town after end of this challenge will be nominated as King on the hill and can claim his title as best player in forest village game. You can play with or without disasters active if you want. Your final goal by the end of this challenge depends on difficulty you want to pick. You must submit images before end of this challenge (23 March.
#LIFE IS FEUDAL STEAM MARKET MODS#
You can't use any mods (It must be pure vanilla game).ģ. You must play on normal map provided below: This challenge have strict rules and if you violate any of them you will be disqualified.ġ. Will you survive or your adventure ends here in this Forgotten Land. You will have to survive and acquire everything. A small amount of food, firewood and building materials is what you managed to get. Your group of people shipwreced in an unknown land and they have only their wits and what they salvaged from a wreck. Hello and welcome to first forest village contest to decide who can create and manage big town in base vanilla game.
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